Let’s Work Together
Mobile Friendly Link (Copy and Paste into Browser):
-
About The Role
We are looking for a part-time project manager to own the day-to-day project management of an upcoming game release. The project is centered around an IP, with the goal of reaching AA game design and fidelity. The PM will work with the Creative Director to maintain the product’s integrity, managing the schedule and team behind the game. In addition to reporting to the Creative Director, PM will be responsible for reporting progress to client, receiving feedback, and working with the Executive Producer to implement revisions into development cycle.
Requirements
- 2+ years in project management in gaming space
- Excellent communicator and delegation skills
- Experience with Sheets, Asana, and other organizational suites
- Ample understanding of Roblox culture and experiences
- Time and organizational skills with the ability to pivot and adapt to meet deadlines
Nice to Haves
- Previous experience working with branded/IP experiences
- Background in game design and production
Compensation and Timeline
- $25 an hour for 20 hours a week with the option to increase hours as project progresses.
- 6 month long development with an additional opportunity of 6 months of LiveOps. -
About the Role
Seeking an Engineer to help build the next world-class experience on Roblox with an IP. Engineer will report to a Lead Engineer on project and task assignments. You’ll be asked to build out smaller features that feed into larger systems the Lead is working on. You’ll be contributing to the final polish and feel of the game, helping debug and provide a second set of eyes on our features. You will work with Lead Engineer to assess project health, meet deadlines, and pitch ideas that will shape the game. You will be asked to collaborate with and cross-pollinate with the rest of the team, including our PMs, Producers, and art team.
Requirements
- At least 3+ years in Roblox/Luau experience
- Proficiency in creating scalable and readable code
- Clear understanding of Roblox culture, monetization, and long-term algorithmic goals
- You’ve shipped a complete game or worked with an existing team to release a game
- Experience with profiling, debugging, optimization, and real-time adjustments
- Ability to work around client-specific deadlines and ship a product at different stages for review
Nice to Haves
- Proficiency in building systems related to combat and movement
- Animation and/or VFX background
- Background in working with branded/IP experiences or studios
Compensation and Timeline
- $30 an hour with a 20 hour cap per week, with an option to increase to fulltime as project progresses.
- 6 month contract with option for renewal for another guaranteed 6 months, dependent on performance.